Virtual Boy - Wikipedia, the free encyclopedia. The Virtual Boy(Japanese: バーチャルボーイ,Hepburn: Bācharu Bōi?) is a 3. D video game console developed and manufactured by Nintendo. It was marketed as the first "portable" video game console capable of displaying "true 3. D graphics" out of the box. It was released on July 2. Japan and August 1. North America at a price of US$1. It proved to be a commercial failure and was not released in other regions. Its negative reception was unaffected by continued price drops. Nintendo discontinued it the following year on March 2, 1. The Virtual Boy is Nintendo's second lowest selling platform after the 6. DD. History[edit]Development[edit]Since 1. LED eyepiece display technology called Scanned Linear Array was developed by Massachusetts- based Reflection Technology, Inc. RTI).[2][3] The company produced a 3. D stereoscopic head- tracking prototype called the Private Eye, featuring a tank game. Seeking funding and partnerships by which to develop it into a commercial technology, RTI demonstrated Private Eye to the consumer electronics market, including Mattel and Hasbro.[3]Sega declined the technology, due to its single- color display and concerns about motion sickness.[3][4]Nintendo enthusiastically received the Private Eye, as led by Gunpei Yokoi, the general manager of Nintendo's R& D1 and the inventor of the Game & Watch and Game Boy handheld consoles. He saw this as a unique technology that competitors would find difficult to emulate. Additionally, the resulting game console was intended to enhance Nintendo's reputation as an innovator[5][3] and to "encourage more creativity" in games.[6]: 5. Codenaming the project "VR3. Nintendo entered into an exclusive agreement with Reflection Technology, Inc. While Nintendo's Research & Development 3 division (R& D3) was focused on developing the Nintendo 6. Spending four years in development and eventually building a dedicated manufacturing plant in China,[3] Nintendo worked to turn its VR3. Yokoi retained RTI's choice of red LED because it was the cheapest,[5] and because unlike a totally backlit LCD, its perfect blackness could achieve a more immersive sense of infinite depth.[3] RTI and Nintendo said a color LCD system would have been prohibitively expensive,[7][3] retailing for more than US$5. A color LCD system was also said to have caused "jumpy images in tests".[7] With ongoing concerns about motion sickness, the risk of developing lazy eye conditions in young children, and Japan's new Product Liability Act of 1. Nintendo eliminated the head tracking functionality and converted its headmounted goggle design into a stationary, heavy, precision steel- shielded, tabletop form factor conformant to the recommendation of the Schepens Eye Research Institute.[3][6]: 5. W]e experimented with a color LCD screen, but the users did not see depth, they just saw double. Color graphics give people the impression that a game is high tech. But just because a game has a beautiful display does not mean that the game is fun to play. Red uses less battery and red is easier to recognize. That is why red is used for traffic lights. Gunpei Yokoi[6]: 5. A number of technology demonstrations were used to show the Virtual Boy's capabilities. A digital library containing Java applets and activities for K-12 mathematics. Virtual Victorians. Welcome to the home of the Virtual Victorians. Here you can take a look at a typical week in our lives and ask us questions. http--victorians. Simcountry is a Virtual Worlds Strategy Game and a Massive Online Free Membership Simulation Game. There are five virtual worlds running with more than 23.000 countries. Driving Demo is one of the more advanced demos; its 3. This demo was shown at E3 and CES in 1. The start- up screen of the Virtual Boy Prototype was shown at Shoshinkai in 1. The demo of what would have been a Star Fox game showed a Star Fox- like Arwing doing various spins and motions.[1. Cinematic camera angles were a key element, as they were in Star Fox 2. It was shown at E3 and CES in 1. MarketGlory is a strategy game, economic, political, social and military strategy game, in which you have possibility to convert your virtual currency into real money.As a result of increasing competition for internal resources alongside the flagship Nintendo 6. Virtual Boy software development proceeded without the company's full attention, and with very little involvement by lead game designer Shigeru Miyamoto.[3] According to David Sheff's book Game Over, the increasingly reticent Yokoi never actually intended for the increasingly downscaled console to be released in its final form. However, Nintendo pushed the Virtual Boy to market so that it could focus development resources on the Nintendo 6. Release[edit]The New York Times previewed the Virtual Boy on November 1. The console was officially announced via press release the next day, November 1. Nintendo promised that Virtual Boy would "totally immerse players into their own private universe."[1. Initial press releases and interviews about the system focused on its technological capabilities, avoiding discussion of the actual games that would be released.[5] The system was formally unveiled the next day at the Shoshinkai (初心会) Show.[5]Nintendo of America showed the Virtual Boy at the Consumer Electronics Show on January 6, 1. Even with cost- saving measures in place, Nintendo priced the Virtual Boy at a relatively high US$1. Though slightly less expensive and significantly less powerful than a home console, this was considerably more costly than the Game Boy handheld. With seemingly more advanced graphics than Game Boy, the Virtual Boy was not intended to replace the handheld in Nintendo's product line, as use of the Virtual Boy requires a steady surface and completely blocks the player's peripheral vision. Design News described the Virtual Boy as the logical evolution of the View- Master 3. D image viewer.[1. The Virtual Boy was released on July 2. Japan and on August 1. North America[1. 5] with the launch titles Mario's Tennis, Red Alarm, Teleroboxer, and Galactic Pinball.[1. It was not released in PAL markets. In North America, Nintendo shipped Mario's Tennis with every Virtual Boy sold, as a pack- in game.[1. Nintendo had initially projected sales of 3 million consoles and 1. The system arrived later than other 3. Sony, Panasonic, and Sega, but at a lower price.[1. At the system's release, Nintendo of America projected hardware sales of 1. Nintendo had shipped 3. Virtual Boy by December 1. North American release.[2. The system made number 5 on Game. Pro '​s the "Top 1. Worst Selling Consoles of All Time" list in 2. The Virtual Boy had a short market timespan following its disappointing sales. The last official title to be released for the Virtual Boy was 3. D Tetris, released on March 2. Nintendo announced additional titles for the system at the Electronic Entertainment Expo in 1. The Virtual Boy was discontinued in late 1. Japan and in early 1. North America. Nintendo discontinued the system without fanfare, avoiding an official press release.[5]Promotion[edit]Nintendo extensively advertised the Virtual Boy, and claimed to have spent US$2. Advertising promoted the system as a paradigm shift from past consoles; some pieces used cavemen to indicate a historical evolution, while others utilized psychedelic imagery. Nintendo targeted an older audience with advertisements for the Virtual Boy, shifting away from the traditional child- focused approach it had employed in the past.[5]It was to be more than just another gaming console; Nintendo portrayed the system as a type of virtual reality, as its name indicates. Nintendo also focused on the technological aspects of the new console in its press releases, neglecting to detail specific games.[5]Confronted with the challenge of showing 3- dimensional gameplay on 2- dimensional advertisements, the company partnered with Blockbuster and NBC in a coordinated effort.[5][2. A $5 million campaign promoted NBC's fall lineup alongside the Virtual Boy.[2. American viewers were encouraged via television advertisements on NBC to rent the console for US$1. Blockbuster. This made it affordable for a large number of gamers to try the system,[5] and produced 7. Upon returning the unit, renters received a coupon for $1. Virtual Boy from any store.[2. Blockbuster locations were included in the promotion, which included a sweepstakes with prizes including trips to see the taping of NBC shows.[2. Despite its popularity, the rental system proved harmful to the Virtual Boy's long- term success, allowing gamers to see just how un- immersive the console was.[5] Taken as a whole, the marketing campaign was commonly thought of as a failure.[2. Hardware[edit]The central processing unit is a 3. RISC chip,[2] making the Virtual Boy Nintendo's first 3. The Virtual Boy system uses a pair of 1. ×2. 24 linear arrays (one per eye) and rapidly scans the array across the eye's field of view using flat oscillating mirrors. These mirrors vibrate back and forth at a very high speed, thus the mechanical humming noise from inside the unit. Each Virtual Boy game cartridge has a yes/no option to automatically pause every 1. One speaker per ear provides the player with audio.[2. Display[edit]. The screens of the Virtual Boy. The Virtual Boy is the first video game console that was supposed to be capable of displaying stereoscopic 3. D graphics, marketed as a form of virtual reality.[2. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two- dimensional screen, the Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head- mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass- style projector allows viewing of the monochromatic (in this case, red) image. Nintendo claimed that a color display would have made the system too expensive and resulted in "jumpy" images, so the company opted for a monochrome display.[1. Control[edit]. The Virtual Boy controller. The Virtual Boy was meant to be used sitting down at a table,[1. Nintendo said it would release a harness for players to use while standing.[1. One of the unique features of the controller is the extendable power supply that slides onto the back. It houses the six AA batteries required to power the system. This can be substituted with a wall adapter, though a "slide- on" attachment is required for the switchout. Welcome to the simcountry virtual worlds. Please login or join. Simcountry is a Virtual Worlds Strategy Game and a Massive Online Simulation Game offering unlimited free membership. There are five virtual worlds running with more than 2. Simcountry is a MMORPG where presidents run their own countries, build their economies and compete for power. War can be part of the game and many large empires try to dominate regions and continents. Playing a peaceful president is an option and many play the economic strategic game and trade virtual assets. Simcountry is a feature rich internet game and includes virtual share trading in many public corporations. There are large numbers of virtual corporations, run by the president that are producing hundreds of products. Simcountry has a space program, with space stations and active shuttle traffic. Simcountry players can decide to play the War Game and build a large army that will allow them to attack and conquer neighbouring countries or land forces in other parts of the world and build bridge heads for their empire. You can decide to purchase weapons or to build military equipment corporations and produce weapons and ammunition for your army, trade in weapons on the market and build strategic stocks for future wars. Simcountry is an online strategy game where you are the president of a country or the leader of an empire. Simcountry is one of the popular free games. Simcountry is an online War game where you are the President and Commander in Chief of the Empire Army. Simcountry is an unlimited free game. Simcountry runs five virtual worlds with more than 2. It is both a strategy war game and a financial strategy game. As a president and commander in chief, you are responsible for the army, its weapons and ammunition and for the quality of your Military Units. Simcountry runs five Virtual Worlds with many countries and Empires. Each of the Virtual Worlds has several thousands virtual countries. Each player in Simcountry is a president and owns a country or an Empire. The president is also the chief of staff and is responsible for all aspects or running an empire from defence to Finance. Playing Simcountry you are a president of a country or a leader of an empire. You play a free game online where every player is running his own country. Simcountry is a multiplayer internet game with thousands of players on line all the time. Playing Simcountry you rule a country or an empire. There are more than 2. Simcountry, divided between five worlds. Many players are Building a country and trade Virtual Assets. As the president of a country or a leader of a group of countries or empire, you are responsible for many aspects of the economy, the army (optional) from education to the setting up of military bases and army units. There are many virtual empires in each world. Some are large and forceful but none can dominate a very large area. There is always room for new and even stronger online empires that will complete for power and influence. Join Simcountry and Build your own Empire. Empires are easy to build. You need to conquer several countries but there are many without a president and wars are initially easy. Large empires are tougher to build and maintain. With 1. 0 developed countries you will become an influential emperor.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
September 2016
Categories |